Add WorldRenderer parameter to WorldLoaded.

This commit is contained in:
Paul Chote
2013-09-27 15:20:49 +12:00
parent c26a0cb222
commit cad46e43c5
28 changed files with 67 additions and 38 deletions

View File

@@ -13,6 +13,7 @@ using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Air;
using OpenRA.Mods.RA.Buildings;
@@ -335,7 +336,7 @@ namespace OpenRA.Mods.RA.Missions
{
new OwnerInit(owner),
new LocationInit(entry),
new FacingInit(Util.GetFacing(to - entry, 0))
new FacingInit(Traits.Util.GetFacing(to - entry, 0))
});
unit.QueueActivity(new Move.Move(to));
return unit;
@@ -380,7 +381,7 @@ namespace OpenRA.Mods.RA.Missions
}
}
public void WorldLoaded(World w)
public void WorldLoaded(World w, WorldRenderer wr)
{
world = w;