Add WorldRenderer parameter to WorldLoaded.
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@@ -11,6 +11,7 @@
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using System;
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using System.Collections.Generic;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Air;
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using OpenRA.Traits;
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@@ -23,7 +24,7 @@ namespace OpenRA.Mods.RA
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Dictionary<string, Actor> Actors;
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static CPos ViewportOrigin;
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public void WorldLoaded(World w)
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public void WorldLoaded(World w, WorldRenderer wr)
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{
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var b = w.Map.Bounds;
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ViewportOrigin = new CPos(b.Left + b.Width/2, b.Top + b.Height/2);
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