Add WorldRenderer parameter to WorldLoaded.

This commit is contained in:
Paul Chote
2013-09-27 15:20:49 +12:00
parent c26a0cb222
commit cad46e43c5
28 changed files with 67 additions and 38 deletions

View File

@@ -11,6 +11,7 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Air;
using OpenRA.Mods.RA.Buildings;
@@ -90,7 +91,7 @@ namespace OpenRA.Mods.RA.Missions
{
var actor = OffmapAttackers.Random(world.SharedRandom);
var spawn = offmapAttackerSpawns.Random(world.SharedRandom);
var u = world.CreateActor(actor, soviets, spawn.Location, Util.GetFacing(attackLocation.Location - spawn.Location, 0));
var u = world.CreateActor(actor, soviets, spawn.Location, Traits.Util.GetFacing(attackLocation.Location - spawn.Location, 0));
var cargo = u.TraitOrDefault<Cargo>();
if (cargo != null)
{
@@ -176,7 +177,7 @@ namespace OpenRA.Mods.RA.Missions
{
foreach (var tank in HeavyTanks)
{
var u = world.CreateActor(tank, soviets, heavyTankSpawn.Location, Util.GetFacing(heavyTankWP.Location - heavyTankSpawn.Location, 0));
var u = world.CreateActor(tank, soviets, heavyTankSpawn.Location, Traits.Util.GetFacing(heavyTankWP.Location - heavyTankSpawn.Location, 0));
u.QueueActivity(new AttackMove.AttackMoveActivity(u, new Move.Move(heavyTankWP.Location, 0)));
}
ironCurtain.Trait<IronCurtainPower>().Activate(ironCurtain, new Order { TargetLocation = heavyTankSpawn.Location });
@@ -187,7 +188,7 @@ namespace OpenRA.Mods.RA.Missions
var chronoInfo = new List<Pair<Actor, CPos>>();
foreach (var tank in MediumTanks.Select((x, i) => new { x, i }))
{
var u = world.CreateActor(tank.x, allies, mediumTankChronoSpawn.Location, Util.GetFacing(heavyTankWP.Location - mediumTankChronoSpawn.Location, 0));
var u = world.CreateActor(tank.x, allies, mediumTankChronoSpawn.Location, Traits.Util.GetFacing(heavyTankWP.Location - mediumTankChronoSpawn.Location, 0));
chronoInfo.Add(Pair.New(u, new CPos(mediumTankChronoSpawn.Location.X + tank.i, mediumTankChronoSpawn.Location.Y)));
}
RASpecialPowers.Chronoshift(world, chronoInfo, chronosphere, -1, false);
@@ -201,7 +202,7 @@ namespace OpenRA.Mods.RA.Missions
{
new OwnerInit(soviets),
new LocationInit(waypoints[0]),
new FacingInit(Util.GetFacing(waypoints[1] - waypoints[0], 0))
new FacingInit(Traits.Util.GetFacing(waypoints[1] - waypoints[0], 0))
});
foreach (var waypoint in waypoints)
m.QueueActivity(Fly.ToCell(waypoint));
@@ -210,7 +211,7 @@ namespace OpenRA.Mods.RA.Missions
void SendChinookReinforcements(CPos entry, Actor lz)
{
var chinook = world.CreateActor("tran", allies, entry, Util.GetFacing(lz.Location - entry, 0));
var chinook = world.CreateActor("tran", allies, entry, Traits.Util.GetFacing(lz.Location - entry, 0));
var cargo = chinook.Trait<Cargo>();
while (cargo.HasSpace(1))
@@ -234,7 +235,7 @@ namespace OpenRA.Mods.RA.Missions
alliedWarFactory.Trait<PrimaryBuilding>().SetPrimaryProducer(alliedWarFactory, true);
}
public void WorldLoaded(World w)
public void WorldLoaded(World w, WorldRenderer wr)
{
world = w;