Add WorldRenderer parameter to WorldLoaded.

This commit is contained in:
Paul Chote
2013-09-27 15:20:49 +12:00
parent c26a0cb222
commit cad46e43c5
28 changed files with 67 additions and 38 deletions

View File

@@ -12,6 +12,7 @@ using System;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Move;
@@ -342,7 +343,7 @@ namespace OpenRA.Mods.RA.Missions
bool SpawnVehicles = true;
public void WorldLoaded(World w)
public void WorldLoaded(World w, WorldRenderer wr)
{
world = w;
soviets = w.Players.Single(p => p.InternalName == "Soviets");