Add WorldRenderer parameter to WorldLoaded.
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@@ -11,6 +11,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Move;
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@@ -258,7 +259,7 @@ namespace OpenRA.Mods.RA.Missions
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{
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Sound.Play("reinfor1.aud");
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foreach (var unit in units)
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world.CreateActor(unit, greece, startEntryPoint.Location, Util.GetFacing(startBridgeEndPoint.CenterPosition - startEntryPoint.CenterPosition, 0))
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world.CreateActor(unit, greece, startEntryPoint.Location, Traits.Util.GetFacing(startBridgeEndPoint.CenterPosition - startEntryPoint.CenterPosition, 0))
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.QueueActivity(new Move.Move(startMovePoint.Location, 0));
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}
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@@ -266,7 +267,7 @@ namespace OpenRA.Mods.RA.Missions
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{
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Sound.Play("reinfor1.aud");
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foreach (var unit in units)
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world.CreateActor(unit, greece, alliedBaseEntryPoint.Location, Util.GetFacing(alliedBaseMovePoint.CenterPosition - alliedBaseEntryPoint.CenterPosition, 0))
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world.CreateActor(unit, greece, alliedBaseEntryPoint.Location, Traits.Util.GetFacing(alliedBaseMovePoint.CenterPosition - alliedBaseEntryPoint.CenterPosition, 0))
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.QueueActivity(new Move.Move(alliedBaseMovePoint.Location, 0));
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}
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@@ -294,7 +295,7 @@ namespace OpenRA.Mods.RA.Missions
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OnObjectivesUpdated(true);
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}
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public void WorldLoaded(World w)
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public void WorldLoaded(World w, WorldRenderer wr)
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{
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world = w;
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