Add WorldRenderer parameter to WorldLoaded.

This commit is contained in:
Paul Chote
2013-09-27 15:20:49 +12:00
parent c26a0cb222
commit cad46e43c5
28 changed files with 67 additions and 38 deletions

View File

@@ -12,6 +12,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Air;
using OpenRA.Mods.RA.Buildings;
@@ -107,7 +108,7 @@ namespace OpenRA.Mods.RA.Missions
{
new OwnerInit(ussr),
new LocationInit(entry),
new FacingInit(Util.GetFacing(airfield.Location - entry, 0)),
new FacingInit(Traits.Util.GetFacing(airfield.Location - entry, 0)),
new AltitudeInit(Rules.Info["yak"].Traits.Get<PlaneInfo>().CruiseAltitude)
});
@@ -133,7 +134,7 @@ namespace OpenRA.Mods.RA.Missions
}));
}
public void WorldLoaded(World w)
public void WorldLoaded(World w, WorldRenderer wr)
{
world = w;