Add WorldRenderer parameter to WorldLoaded.
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@@ -12,6 +12,7 @@ using System;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Move;
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using OpenRA.Traits;
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@@ -21,7 +22,7 @@ namespace OpenRA.Mods.RA
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public class SpawnMPUnits : IWorldLoaded
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{
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public void WorldLoaded(World world)
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public void WorldLoaded(World world, WorldRenderer wr)
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{
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foreach (var s in world.WorldActor.Trait<MPStartLocations>().Start)
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SpawnUnitsForPlayer(world, s.Key, s.Value);
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