Add WorldRenderer parameter to WorldLoaded.
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@@ -10,6 +10,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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@@ -20,7 +21,7 @@ namespace OpenRA.Mods.RA
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{
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public Dictionary<string, Actor> Actors = new Dictionary<string, Actor>();
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public void WorldLoaded(World world)
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public void WorldLoaded(World world, WorldRenderer wr)
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{
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foreach (var actorReference in world.Map.Actors.Value)
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{
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