Add WorldRenderer parameter to WorldLoaded.
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@@ -43,7 +43,7 @@ namespace OpenRA.Mods.RA
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smudgeSprites = Info.Types.Select(x => Game.modData.SpriteLoader.LoadAllSprites(x)).ToArray();
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}
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public void WorldLoaded(World w)
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public void WorldLoaded(World w, WorldRenderer wr)
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{
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world = w;
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tiles = new Dictionary<CPos, TileReference<byte, byte>>();
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