Move inaccuracy modifier queries outside the projectile ctors. Fixes #6449.
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@@ -52,6 +52,9 @@ namespace OpenRA.Mods.D2k
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DamageModifiers = self.TraitsImplementing<IFirepowerModifier>()
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.Select(a => a.GetFirepowerModifier()),
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InaccuracyModifiers = self.TraitsImplementing<IInaccuracyModifier>()
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.Select(a => a.GetInaccuracyModifier()),
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Source = self.CenterPosition,
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SourceActor = self,
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PassiveTarget = self.CenterPosition + new WVec(range, 0, 0).Rotate(rotation)
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