From caf676dc33caaad5a8dfef30b2c0bfccee940bb7 Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Wed, 20 Oct 2010 20:33:28 +1300 Subject: [PATCH] fix client quits --- OpenRA.Game/Network/FrameData.cs | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/OpenRA.Game/Network/FrameData.cs b/OpenRA.Game/Network/FrameData.cs index 40b8e386ab..bbc1226696 100755 --- a/OpenRA.Game/Network/FrameData.cs +++ b/OpenRA.Game/Network/FrameData.cs @@ -25,14 +25,7 @@ namespace OpenRA.Network public void ClientQuit( int clientId, int lastClientFrame ) { - if (clientQuitTimes.ContainsKey(clientId)) - { - Game.Debug("Warning: double-quit from client {0}, frames {1},{2}", - clientId, clientQuitTimes[clientId], lastClientFrame); - return; - } - - clientQuitTimes.Add( clientId, lastClientFrame ); + clientQuitTimes[clientId] = lastClientFrame; } public void AddFrameOrders( int clientId, int frame, byte[] orders )