Fix CustomTerrainDebugOverlay not rendered in isometric mods

This commit is contained in:
Matthias Mailänder
2018-09-19 18:49:55 +02:00
committed by abcdefg30
parent 4e7a35b50f
commit cb05d8a98d

View File

@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Traits
public object Create(ActorInitializer init) { return new CustomTerrainDebugOverlay(init.Self, this); }
}
class CustomTerrainDebugOverlay : IWorldLoaded, IChatCommand, IRender
class CustomTerrainDebugOverlay : IWorldLoaded, IChatCommand, IRenderAboveWorld
{
const string CommandName = "debugcustomterrain";
const string CommandDesc = "toggles the custom terrain debug overlay.";
@@ -58,10 +58,10 @@ namespace OpenRA.Mods.Common.Traits
Enabled ^= true;
}
IEnumerable<IRenderable> IRender.Render(Actor self, WorldRenderer wr)
void IRenderAboveWorld.RenderAboveWorld(Actor self, WorldRenderer wr)
{
if (!Enabled)
yield break;
return;
foreach (var uv in wr.Viewport.VisibleCellsInsideBounds.CandidateMapCoords)
{
@@ -72,14 +72,9 @@ namespace OpenRA.Mods.Common.Traits
continue;
var info = wr.World.Map.GetTerrainInfo(cell);
yield return new TextRenderable(font, center, 0, info.Color, info.Type);
var render = new TextRenderable(font, center, 0, info.Color, info.Type);
render.Render(wr);
}
}
IEnumerable<Rectangle> IRender.ScreenBounds(Actor self, WorldRenderer wr)
{
// World-actor render traits don't require screen bounds
yield break;
}
}
}