pass world into CheckSync. don't pass world into Widget.DrawInner

This commit is contained in:
Bob
2010-10-11 19:56:28 +13:00
parent ab1e930ba3
commit cb1deacbb2
32 changed files with 83 additions and 79 deletions

View File

@@ -100,7 +100,7 @@ namespace OpenRA.Graphics
renderer.BeginFrame(scrollPosition);
wr.Draw();
Widget.DoDraw(world);
Widget.DoDraw();
var cursorName = Widget.RootWidget.GetCursorOuter(Viewport.LastMousePos) ?? "default";
var c = new Cursor(cursorName);

View File

@@ -105,7 +105,7 @@ namespace OpenRA.Graphics
world.OrderGenerator.RenderAfterWorld(this, world);
if (world.LocalPlayer != null)
world.LocalPlayer.Shroud.Draw();
world.LocalPlayer.Shroud.Draw( this );
Game.Renderer.DisableScissor();
}