pass world into CheckSync. don't pass world into Widget.DrawInner

This commit is contained in:
Bob
2010-10-11 19:56:28 +13:00
parent ab1e930ba3
commit cb1deacbb2
32 changed files with 83 additions and 79 deletions

View File

@@ -105,7 +105,7 @@ namespace OpenRA.Graphics
world.OrderGenerator.RenderAfterWorld(this, world);
if (world.LocalPlayer != null)
world.LocalPlayer.Shroud.Draw();
world.LocalPlayer.Shroud.Draw( this );
Game.Renderer.DisableScissor();
}