pass world into CheckSync. don't pass world into Widget.DrawInner
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@@ -80,7 +80,7 @@ namespace OpenRA.Network
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if( packet.Length == 5 && packet[ 4 ] == 0xBF )
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frameData.ClientQuit( clientId, frame );
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else if( packet.Length >= 5 && packet[ 4 ] == 0x65 )
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CheckSync( packet );
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CheckSync( world, packet );
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else if( frame == 0 )
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immediatePackets.Add( Pair.New( clientId, packet ) );
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else
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@@ -94,7 +94,7 @@ namespace OpenRA.Network
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Dictionary<int, byte[]> syncForFrame = new Dictionary<int, byte[]>();
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void CheckSync(byte[] packet)
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void CheckSync(World world, byte[] packet)
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{
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var frame = BitConverter.ToInt32(packet, 0);
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byte[] existingSync;
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@@ -116,7 +116,7 @@ namespace OpenRA.Network
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if (i < SyncHeaderSize)
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OutOfSync(frame, "Tick");
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else
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OutOfSync(frame, (i - SyncHeaderSize) / 4);
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OutOfSync(world, frame, (i - SyncHeaderSize) / 4);
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}
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}
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}
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@@ -125,9 +125,9 @@ namespace OpenRA.Network
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syncForFrame.Add(frame, packet);
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}
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void OutOfSync(int frame, int index)
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void OutOfSync( World world, int frame, int index)
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{
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var order = frameData.OrdersForFrame( Game.world, frame ).ElementAt(index);
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var order = frameData.OrdersForFrame( world, frame ).ElementAt(index);
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throw new InvalidOperationException("Out of sync in frame {0}.\n {1}".F(frame, order.Order.ToString()));
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}
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@@ -166,9 +166,9 @@ namespace OpenRA.Network
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var ss = sync.SerializeSync( FrameNumber );
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Connection.Send( ss );
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syncReport.UpdateSyncReport();
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syncReport.UpdateSyncReport( world );
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CheckSync( ss );
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CheckSync( world, ss );
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++FrameNumber;
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}
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