pass world into CheckSync. don't pass world into Widget.DrawInner

This commit is contained in:
Bob
2010-10-11 19:56:28 +13:00
parent ab1e930ba3
commit cb1deacbb2
32 changed files with 83 additions and 79 deletions

View File

@@ -21,7 +21,7 @@ namespace OpenRA.Widgets
public bool Bold = false;
public Func<bool> Checked = () => false;
public override void DrawInner(World world)
public override void DrawInner()
{
var font = Bold ? Game.Renderer.BoldFont : Game.Renderer.RegularFont;
var pos = RenderOrigin;