pass world into CheckSync. don't pass world into Widget.DrawInner
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@@ -44,8 +44,8 @@ namespace OpenRA.Widgets
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DownPressed = other.DownPressed;
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}
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public override void DrawInner(World world) {}
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public override void Draw(World world)
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public override void DrawInner() {}
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public override void Draw()
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{
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if (!IsVisible())
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return;
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@@ -74,7 +74,7 @@ namespace OpenRA.Widgets
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Game.Renderer.EnableScissor(backgroundRect.X, backgroundRect.Y + HeaderHeight, backgroundRect.Width, backgroundRect.Height - HeaderHeight);
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foreach (var child in Children)
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child.Draw(world);
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child.Draw();
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Game.Renderer.DisableScissor();
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}
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