pass world into CheckSync. don't pass world into Widget.DrawInner
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@@ -20,8 +20,9 @@ namespace OpenRA.Widgets
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{
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public int TooltipDelay = 10;
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public WorldTooltipWidget() : base() { }
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public override void DrawInner(World world)
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public override void DrawInner()
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{
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var world = Game.world;
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if (Viewport.TicksSinceLastMove < TooltipDelay || world == null || world.LocalPlayer == null)
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return;
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