pass world into CheckSync. don't pass world into Widget.DrawInner
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@@ -63,8 +63,9 @@ namespace OpenRA.Mods.RA.Widgets
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return false;
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}
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public override void DrawInner(World world)
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{
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public override void DrawInner()
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{
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var world = Game.world;
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buttons.Clear();
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if( world.LocalPlayer == null ) return;
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