From cb216aa3455b583100c3f6433b33f13fa8f14744 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Sat, 5 Jul 2014 17:14:27 +0200 Subject: [PATCH] Reimplement Shadow toggle for Missile projectile. Enable Shadow by default. --- OpenRA.Mods.RA/Effects/Missile.cs | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/OpenRA.Mods.RA/Effects/Missile.cs b/OpenRA.Mods.RA/Effects/Missile.cs index 7ad4eb8a7e..dc03778e29 100644 --- a/OpenRA.Mods.RA/Effects/Missile.cs +++ b/OpenRA.Mods.RA/Effects/Missile.cs @@ -26,6 +26,7 @@ namespace OpenRA.Mods.RA.Effects public readonly int Arm = 0; [Desc("Check for whether an actor with Wall: trait blocks fire")] public readonly bool High = false; + public readonly bool Shadow = false; public readonly string Trail = null; [Desc("Maximum offset at the maximum range")] public readonly WRange Inaccuracy = WRange.Zero; @@ -188,6 +189,13 @@ namespace OpenRA.Mods.RA.Effects if (!args.SourceActor.World.FogObscures(wr.world.Map.CellContaining(pos))) { + if (info.Shadow) + { + var shadowPos = new WPos(pos.X, pos.Y, 0); + foreach (var r in anim.Render(shadowPos, wr.Palette("shadow"))) + yield return r; + } + var palette = wr.Palette(args.Weapon.Palette); foreach (var r in anim.Render(pos, palette)) yield return r;