StyleCop fixes
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@@ -38,11 +38,11 @@ namespace OpenRA.Mods.RA.Activities
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this.weapon = weapon;
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this.angle = angle;
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mobile = self.Trait<Mobile>();
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mobile.SetLocation(mobile.fromCell, mobile.fromSubCell, targetMobile.fromCell, targetMobile.fromSubCell);
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mobile.SetLocation(mobile.FromCell, mobile.FromSubCell, targetMobile.FromCell, targetMobile.FromSubCell);
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mobile.IsMoving = true;
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from = self.CenterPosition;
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to = self.World.Map.CenterOfSubCell(targetMobile.fromCell, targetMobile.fromSubCell);
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to = self.World.Map.CenterOfSubCell(targetMobile.FromCell, targetMobile.FromSubCell);
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length = Math.Max((to - from).Length / speed.Range, 1);
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self.Trait<RenderInfantry>().Attacking(self, Target.FromActor(target));
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@@ -59,11 +59,11 @@ namespace OpenRA.Mods.RA.Activities
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mobile.SetVisualPosition(self, WPos.LerpQuadratic(from, to, angle, ++ticks, length));
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if (ticks >= length)
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{
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mobile.SetLocation(mobile.toCell, mobile.toSubCell, mobile.toCell, mobile.toSubCell);
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mobile.SetLocation(mobile.ToCell, mobile.ToSubCell, mobile.ToCell, mobile.ToSubCell);
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mobile.FinishedMoving(self);
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mobile.IsMoving = false;
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self.World.ActorMap.GetUnitsAt(mobile.toCell, mobile.toSubCell)
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self.World.ActorMap.GetUnitsAt(mobile.ToCell, mobile.ToSubCell)
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.Except(new[] { self }).Where(t => weapon.IsValidAgainst(t, self))
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.Do(t => t.Kill(self));
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