Fix map editor radar ignoring color from terrain
This commit is contained in:
committed by
Matthias Mailänder
parent
4fe7daa85e
commit
cb41be113a
@@ -15,6 +15,7 @@ using System.IO;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Mods.Common.Traits.Radar;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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@@ -49,6 +50,7 @@ namespace OpenRA.Mods.Common.Traits
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readonly TooltipInfoBase tooltip;
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IActorPreview[] previews;
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readonly ActorReference reference;
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public readonly Color RadarColor;
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public EditorActorPreview(WorldRenderer worldRenderer, string id, ActorReference reference, PlayerReference owner)
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{
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@@ -75,6 +77,9 @@ namespace OpenRA.Mods.Common.Traits
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var subCellInit = reference.GetOrDefault<SubCellInit>();
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var subCell = subCellInit != null ? subCellInit.Value : SubCell.Any;
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var radarColorInfo = Info.TraitInfoOrDefault<RadarColorFromTerrainInfo>();
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RadarColor = radarColorInfo == null ? owner.Color : radarColorInfo.GetColorFromTerrain(world);
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if (ios != null)
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Footprint = ios.OccupiedCells(Info, location, subCell);
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else
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