Added more Lua functions
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@@ -57,4 +57,13 @@ namespace OpenRA.Scripting
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[Desc("The world zero-vector.")]
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public WVec Zero { get { return WVec.Zero; } }
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}
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[ScriptGlobal("WRange")]
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public class WRangeGlobal : ScriptGlobal
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{
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public WRangeGlobal(ScriptContext context) : base(context) { }
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[Desc("Create a new WRange.")]
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public WRange New(int r) { return new WRange(r); }
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}
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}
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@@ -28,15 +28,18 @@ namespace OpenRA.Mods.RA.Scripting
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}
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[Desc("Returns a table of all actors within the requested region, filtered using the specified function.")]
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public LuaTable ActorsInCircle(WPos location, WRange radius, LuaFunction filter)
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public LuaTable ActorsInCircle(WPos location, WRange radius, LuaFunction filter = null)
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{
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var actors = context.World.FindActorsInCircle(location, radius)
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.Select(a => a.ToLuaValue(context))
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.Where(a =>
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.Select(a => a.ToLuaValue(context));
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if (filter != null)
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actors = actors.Where(a =>
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{
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using (var f = filter.Call(a))
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return f.First().ToBoolean();
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});
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return actors.ToLuaTable(context);
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}
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@@ -72,9 +75,13 @@ namespace OpenRA.Mods.RA.Scripting
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public Actor NamedActor(string actorName)
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{
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Actor ret;
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if (!sma.Actors.TryGetValue(actorName, out ret))
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return null;
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if (ret.Destroyed)
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return null;
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return ret;
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}
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@@ -56,6 +56,9 @@ namespace OpenRA.Mods.RA.Scripting
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[Desc("The player that owns the actor.")]
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public Player Owner { get { return self.Owner; } }
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[Desc("The type of the actor (e.g. \"e1\").")]
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public string Type { get { return self.Info.Name; } }
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[Desc("The direction that the actor is facing.")]
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public int Facing
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{
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34
OpenRA.Mods.RA/Scripting/Properties/GuardProperties.cs
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34
OpenRA.Mods.RA/Scripting/Properties/GuardProperties.cs
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@@ -0,0 +1,34 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Scripting
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{
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[ScriptPropertyGroup("Guard")]
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public class GuardProperties : ScriptActorProperties, Requires<GuardInfo>, Requires<IMoveInfo>
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{
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Guard guard;
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public GuardProperties(Actor self)
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: base(self)
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{
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guard = self.Trait<Guard>();
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}
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[ScriptActorPropertyActivity]
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[Desc("Guard the target actor.")]
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public void Guard(Actor targetActor)
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{
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if (targetActor.HasTrait<Guardable>())
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guard.GuardTarget(self, Target.FromActor(targetActor));
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}
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}
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}
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30
OpenRA.Mods.RA/Scripting/Properties/PlayerProperties.cs
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30
OpenRA.Mods.RA/Scripting/Properties/PlayerProperties.cs
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@@ -0,0 +1,30 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Scripting;
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namespace OpenRA.Mods.RA.Scripting
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{
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[ScriptPropertyGroup("Player")]
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public class PlayerProperties : ScriptPlayerProperties
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{
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readonly Player p;
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public PlayerProperties(Player player)
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: base(player)
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{
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p = player;
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}
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[Desc("The player's name.")]
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public string PlayerName { get { return p.PlayerName; } }
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}
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}
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