diff --git a/OpenRA.Mods.RA/OpenRA.Mods.RA.csproj b/OpenRA.Mods.RA/OpenRA.Mods.RA.csproj
index 6f78829aae..1657810019 100644
--- a/OpenRA.Mods.RA/OpenRA.Mods.RA.csproj
+++ b/OpenRA.Mods.RA/OpenRA.Mods.RA.csproj
@@ -465,6 +465,7 @@
+
diff --git a/OpenRA.Mods.RA/Render/WithIdleOverlay.cs b/OpenRA.Mods.RA/Render/WithIdleOverlay.cs
new file mode 100644
index 0000000000..db9e79b741
--- /dev/null
+++ b/OpenRA.Mods.RA/Render/WithIdleOverlay.cs
@@ -0,0 +1,50 @@
+#region Copyright & License Information
+/*
+ * Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
+ * This file is part of OpenRA, which is free software. It is made
+ * available to you under the terms of the GNU General Public License
+ * as published by the Free Software Foundation. For more information,
+ * see COPYING.
+ */
+#endregion
+
+using OpenRA.FileFormats;
+using OpenRA.Graphics;
+using OpenRA.Traits;
+
+namespace OpenRA.Mods.RA.Render
+{
+ public class WithIdleOverlayInfo : ITraitInfo, Requires
+ {
+ [Desc("Sequence name to use")]
+ public readonly string Sequence = "idle-overlay";
+
+ [Desc("Position relative to body")]
+ public readonly WVec Offset = WVec.Zero;
+
+ public object Create(ActorInitializer init) { return new WithIdleOverlay(init.self, this); }
+ }
+
+ public class WithIdleOverlay : INotifyDamageStateChanged
+ {
+ Animation overlay;
+
+ public WithIdleOverlay(Actor self, WithIdleOverlayInfo info)
+ {
+ var rs = self.Trait();
+ var body = self.Trait();
+
+ overlay = new Animation(rs.GetImage(self));
+ overlay.PlayRepeating(info.Sequence);
+ rs.anims.Add("idle_overlay_{0}".F(info.Sequence),
+ new AnimationWithOffset(overlay,
+ () => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
+ null, p => WithTurret.ZOffsetFromCenter(self, p, 1)));
+ }
+
+ public void DamageStateChanged(Actor self, AttackInfo e)
+ {
+ overlay.ReplaceAnim(RenderSprites.NormalizeSequence(overlay, e.DamageState, overlay.CurrentSequence.Name));
+ }
+ }
+}
\ No newline at end of file