Loadscreen tweaks

This commit is contained in:
Paul Chote
2011-05-21 17:42:25 +12:00
parent 13ceafb658
commit cb53bcd17d
4 changed files with 18 additions and 20 deletions

View File

@@ -54,8 +54,8 @@ namespace OpenRA.Mods.Cnc
nodLogo = new Sprite(s, new Rectangle(0,256,256,256), TextureChannel.Alpha);
gdiLogo = new Sprite(s, new Rectangle(256,256,256,256), TextureChannel.Alpha);
evaLogo = new Sprite(s, new Rectangle(256,64,128,64), TextureChannel.Alpha);
nodPos = new float2(Renderer.Resolution.Width/3 - 256, Renderer.Resolution.Height/2 - 128);
gdiPos = new float2(Renderer.Resolution.Width*2/3, Renderer.Resolution.Height/2 - 128);
nodPos = new float2(Renderer.Resolution.Width/2 - 384, Renderer.Resolution.Height/2 - 128);
gdiPos = new float2(Renderer.Resolution.Width/2 + 128, Renderer.Resolution.Height/2 - 128);
evaPos = new float2(Renderer.Resolution.Width-43-128, 43);
brightBlock = new Sprite(s, new Rectangle(320,0,16,35), TextureChannel.Alpha);
@@ -79,7 +79,7 @@ namespace OpenRA.Mods.Cnc
text = "Loading";
var textSize = r.Fonts["BigBold"].Measure(text);
textPos = new float2((Renderer.Resolution.Width - textSize.X) / 2, barY);
r.Fonts["BigBold"].DrawText(text, textPos, Color.DarkRed);
r.Fonts["BigBold"].DrawText(text, textPos, Color.Gray);
for (var i = 0; i <= 8; i++)
{