Loadscreen tweaks
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@@ -54,8 +54,8 @@ namespace OpenRA.Mods.Cnc
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nodLogo = new Sprite(s, new Rectangle(0,256,256,256), TextureChannel.Alpha);
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gdiLogo = new Sprite(s, new Rectangle(256,256,256,256), TextureChannel.Alpha);
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evaLogo = new Sprite(s, new Rectangle(256,64,128,64), TextureChannel.Alpha);
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nodPos = new float2(Renderer.Resolution.Width/3 - 256, Renderer.Resolution.Height/2 - 128);
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gdiPos = new float2(Renderer.Resolution.Width*2/3, Renderer.Resolution.Height/2 - 128);
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nodPos = new float2(Renderer.Resolution.Width/2 - 384, Renderer.Resolution.Height/2 - 128);
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gdiPos = new float2(Renderer.Resolution.Width/2 + 128, Renderer.Resolution.Height/2 - 128);
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evaPos = new float2(Renderer.Resolution.Width-43-128, 43);
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brightBlock = new Sprite(s, new Rectangle(320,0,16,35), TextureChannel.Alpha);
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@@ -79,7 +79,7 @@ namespace OpenRA.Mods.Cnc
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text = "Loading";
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var textSize = r.Fonts["BigBold"].Measure(text);
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textPos = new float2((Renderer.Resolution.Width - textSize.X) / 2, barY);
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r.Fonts["BigBold"].DrawText(text, textPos, Color.DarkRed);
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r.Fonts["BigBold"].DrawText(text, textPos, Color.Gray);
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for (var i = 0; i <= 8; i++)
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{
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