Replace GlobalLightingPaletteEffect with a post-processing shader.

This commit is contained in:
Paul Chote
2023-10-21 23:50:16 +01:00
committed by Gustas
parent a51a9700cf
commit cb55039ec9
15 changed files with 103 additions and 133 deletions

View File

@@ -0,0 +1,30 @@
#version {VERSION}
#ifdef GL_ES
precision mediump float;
#endif
uniform vec3 Tint;
uniform sampler2D WorldTexture;
#if __VERSION__ == 120
uniform vec2 WorldTextureSize;
#else
out vec4 fragColor;
#endif
void main()
{
#if __VERSION__ == 120
vec4 c = texture2D(WorldTexture, gl_FragCoord.xy / WorldTextureSize);
#else
vec4 c = texture(WorldTexture, gl_FragCoord.xy / textureSize(WorldTexture, 0));
#endif
c = vec4(min(c.r * Tint.r, 1.0), min(c.g * Tint.g, 1.0), min(c.b * Tint.b, 1.0), c.a);
#if __VERSION__ == 120
gl_FragColor = c;
#else
fragColor = c;
#endif
}