Replace GlobalLightingPaletteEffect with a post-processing shader.
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@@ -7,7 +7,7 @@ World:
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ScatterDirection: -1, 1
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ParticleColors: ECECEC, E4E4E4, D0D0D0, BCBCBC
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LineTailAlphaValue: 0
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GlobalLightingPaletteEffect:
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TintPostProcessEffect:
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Red: 0.88
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Green: 0.93
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Blue: 1.06
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