Wire up the settings panel
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@@ -37,11 +37,15 @@ namespace OpenRA.Widgets
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// TODO: ViewportScrollController doesn't support delegate methods for mouse input
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public override bool HandleMouseInput(MouseInput mi)
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{
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var scrolltype = Game.Settings.Game.MouseScroll;
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if (scrolltype == OpenRA.GameRules.MouseScrollType.Disabled)
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return false;
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if (mi.Event == MouseInputEvent.Move &&
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(mi.Button == MouseButton.Middle || mi.Button == (MouseButton.Left | MouseButton.Right)))
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{
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int InverseScroll = Game.Settings.Game.InverseDragScroll ? -1 : 1;
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Game.viewport.Scroll((Viewport.LastMousePos - mi.Location) * InverseScroll);
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var d = scrolltype == OpenRA.GameRules.MouseScrollType.Inverted ? -1 : 1;
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Game.viewport.Scroll((Viewport.LastMousePos - mi.Location) * d);
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return true;
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}
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return false;
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