From cb6b4c3b930d26ed21189db09fcd425ee5f332d8 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Sat, 29 Jun 2013 18:35:13 +1200 Subject: [PATCH] Updated changelog with key changes from release-20130514...04ae39. --- CHANGELOG | 84 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 84 insertions(+) diff --git a/CHANGELOG b/CHANGELOG index e47a28ac4f..ca87592e42 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -1,3 +1,87 @@ +NEW: + All mods: + Added an ingame credits menu. + Added descriptive error messages when connecting to a server fails. + Added guard ability to combat units ('d'). + Added force-move ability (hold alt to prioritize move/crush over attack/harvest). + Added change-mod button to the asset download screen. + Added kick-ban to the server lobby. + Added a button to fill empty lobby slots with bots. + Added a renderer geometry visualization to the debug/cheats menu. + Fixed exploit allowing arbitrary building placement. + Fixed exploit allowing a malicious client to steal admin rights. + Fixed glitches relating to passenger-carrying units being killed. + Fixed a crash related to bridges on certain maps. + Fixed a crash related to the color picker. + Fixed a glitch where aircraft circle in the air after being killed. + Fixed a glitch where an uncontrollable MCV is left after a construction yard is killed. + Fixed civilians panicking when healed. + Fixed visibility of additional spectator information (progress bars, spy ownership, etc). + Fixed excessive "Building" notifications when rapidly pressing icons in the sidebar. + Fixed units continuing to attack a building after it was captured. + Fixed units chasing a chronoshifted unit across the map. + Fixed units not being able to attack buildings from some angles. + Removed some developer-specific options from the settings menu. + Red Alert: + Added external capturing for engineers (like C&C Generals). + Added collection animation for parabomb crate. + Fixed artwork glitches in several units and buildings. + Fixed incorrect player color on captured oil derricks on some maps. + Fixed support powers being available after winning a game. + Fixed sniper damage vs walls. + Fixed destroyable ore mines. + Tweaked some weapon explosions. + Sniper health reduced. + Iron curtain duration increased to 20 seconds. + Chronoshift duration decreased to 20 seconds. + Mobile Radar Jammer range increased. + Mechanic repair amount increased. + Decrease the infantry run animation speed. + Increased oil derrick health and cash rate. Added initial capture bonus. + Added maps: Artemis, Fort Lonestar, Pluto, Sahara, Survival02, Tournament Island, Zeus. + Updated maps: Ares, Apollo, Dionysus, Doughnut, Poseidon. + Renamed maps: Ares: National Park -> Dionysus. + Removed maps: Hotzone, Mjolnir-2, Seaside. + C&C: + Restored "classic" multi-engineer behavior. Buildings above 50% health will be damaged by 50%; buildings below this will be captured. + Added some texture to the UI background. + Fixed veterancy chevrons on cloaked units. + Increased aggressiveness of Viceroids. + Reduced the pip-count on silos. + Orca range increased, reload time decreased. + Sam Site missile spread increased. + Added maps: Deterring Democracy, Deterring Democracy + + Removed maps: East vs West Redux. + Updated maps: Skull Valley, Slippery Slopes, The Hourglass. + Renamed maps: Rock Canyon -> Manufacturing Consent, Bialystok -> Lessons from Kosovo. + Dune 2000: + Added new title font. + Added maps: Imperial Basin. + Fixed harvester docking animation. + Added harvesting animation. + Uses original (better quality) audio. + Updated maps: Black Mesa, Brimstone, Death Depths, Dune Boogie. + Engine: + Fixed a crash with server hosting under Windows. + Reduced order lag for singleplayer games + Added support for TS/RA2 mix files. + Added support for TS/RA2 SHP images. + Added support for TS/RA2 voxel models. + Added support for D2K RS archives. + Added support for WAV audio files. + Added support for XCC mix databases. + Added support for the D2K InstallShield archive. + Added support for classic production-acceleration behavior. + Added support for additional damage states on buildings. + Added additional debug information when yaml merging fails. + Added additional customization options for laser weapons. + Added additional logging for server errors. + Additional refactoring working towards TS/RA2 terrain support. + Build system and packages: + Host windows OpenAL and SDL dependencies on our own servers to avoid excessive downtime. + Map Editor and Tools: + Added an ingame asset viewer / converter to D2K and RA (enable via the Debug tab in the settings menu). + 20130514: All mods: Destroyed bridges can now be repaired with an engineer.