diff --git a/OpenRA.Game/Orders/UnitOrderGenerator.cs b/OpenRA.Game/Orders/UnitOrderGenerator.cs index 1ad91aaa36..e18fef5658 100644 --- a/OpenRA.Game/Orders/UnitOrderGenerator.cs +++ b/OpenRA.Game/Orders/UnitOrderGenerator.cs @@ -50,11 +50,6 @@ namespace OpenRA.Orders if (!actorsInvolved.Any()) yield break; - yield return new Order("CreateGroup", actorsInvolved.First().Owner.PlayerActor, false) - { - TargetString = actorsInvolved.Select(a => a.ActorID).JoinWith(",") - }; - foreach (var o in orders) yield return CheckSameOrder(o.Order, o.Trait.IssueOrder(o.Actor, o.Order, o.Target, mi.Modifiers.HasModifier(Modifiers.Shift))); }