diff --git a/mods/ra/rules/ships.yaml b/mods/ra/rules/ships.yaml index 456a751952..69decd7550 100644 --- a/mods/ra/rules/ships.yaml +++ b/mods/ra/rules/ships.yaml @@ -62,7 +62,7 @@ MSUB: BuildPaletteOrder: 60 Prerequisites: ~spen, stek, ~techlevel.high Valued: - Cost: 2400 + Cost: 2000 Tooltip: Name: Missile Submarine Description: Submerged anti-ground unit armed with\nlong-range ballistic missiles.\nCan detect other submarines.\n Strong vs Buildings, Ground units\n Weak vs Naval units, Aircraft\n Special Ability: Submerge @@ -71,7 +71,7 @@ MSUB: Armor: Type: Light Mobile: - TurnSpeed: 3 + TurnSpeed: 2 Speed: 42 RevealsShroud: Range: 6c0 @@ -91,10 +91,14 @@ MSUB: UncloakSound: subshow1.aud WhileCloakedUpgrades: underwater Palette: submerged - Armament: + Armament@PRIMARY: Weapon: SubMissile LocalOffset: 0,-171,0, 0,171,0 FireDelay: 2 + Armament@SECONDARY: + Weapon: SubMissileAA + LocalOffset: 0,-171,0, 0,171,0 + FireDelay: 2 AttackFrontal: SelectionDecorations: VisualBounds: 44,44 diff --git a/mods/ra/weapons/missiles.yaml b/mods/ra/weapons/missiles.yaml index b842f94876..a53aa2e761 100644 --- a/mods/ra/weapons/missiles.yaml +++ b/mods/ra/weapons/missiles.yaml @@ -249,16 +249,16 @@ SubMissile: Burst: 2 Report: missile6.aud Projectile: Bullet - Speed: 102 + Speed: 162 Blockable: false - Angle: 165 + Angle: 105 Inaccuracy: 2c938 Image: MISSILE TrailImage: smokey ContrailLength: 30 Warhead@1Dam: SpreadDamage Spread: 426 - Damage: 30 + Damage: 25 Falloff: 1000, 368, 135, 50, 18, 7, 0 Versus: None: 40 @@ -277,6 +277,19 @@ SubMissile: ImpactSounds: splash9.aud ValidImpactTypes: Water +SubMissileAA: + Inherits: SubMissile + Range: 6c0 + ValidTargets: Air + Projectile: Missile + Speed: 162 + Inaccuracy: 0c938 + HorizontalRateOfTurn: 1 + RangeLimit: 7c0 + Warhead@1Dam: SpreadDamage + Damage: 20 + ValidTargets: Air + Stinger: ReloadDelay: 60 Range: 9c0