Add VolumeModifier support to sound definitions.

This commit is contained in:
Paul Chote
2019-01-07 21:27:30 +00:00
committed by reaperrr
parent 70f4c51a17
commit cbe3733deb
2 changed files with 15 additions and 7 deletions

View File

@@ -33,7 +33,7 @@ namespace OpenRA.GameRules
{
FieldLoader.Load(this, y);
VoicePools = Exts.Lazy(() => Voices.ToDictionary(a => a.Key, a => new SoundPool(0, a.Value)));
VoicePools = Exts.Lazy(() => Voices.ToDictionary(a => a.Key, a => new SoundPool(0, 1f, a.Value)));
NotificationsPools = Exts.Lazy(() => ParseSoundPool(y, "Notifications"));
}
@@ -48,8 +48,13 @@ namespace OpenRA.GameRules
if (rateLimitNode != null)
rateLimit = FieldLoader.GetValue<int>(rateLimitNode.Key, rateLimitNode.Value.Value);
var volumeModifier = 1f;
var volumeModifierNode = t.Value.Nodes.FirstOrDefault(x => x.Key == "VolumeModifier");
if (volumeModifierNode != null)
volumeModifier = FieldLoader.GetValue<float>(volumeModifierNode.Key, volumeModifierNode.Value.Value);
var names = FieldLoader.GetValue<string[]>(t.Key, t.Value.Value);
var sp = new SoundPool(rateLimit, names);
var sp = new SoundPool(rateLimit, volumeModifier, names);
ret.Add(t.Key, sp);
}
@@ -59,13 +64,15 @@ namespace OpenRA.GameRules
public class SoundPool
{
public readonly float VolumeModifier;
readonly string[] clips;
readonly int rateLimit;
readonly List<string> liveclips = new List<string>();
long lastPlayed = 0;
public SoundPool(int rateLimit, params string[] clips)
public SoundPool(int rateLimit, float volumeModifier, params string[] clips)
{
VolumeModifier = volumeModifier;
this.clips = clips;
this.rateLimit = rateLimit;
}