Add VolumeModifier support to sound definitions.
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@@ -33,7 +33,7 @@ namespace OpenRA.GameRules
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{
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FieldLoader.Load(this, y);
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VoicePools = Exts.Lazy(() => Voices.ToDictionary(a => a.Key, a => new SoundPool(0, a.Value)));
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VoicePools = Exts.Lazy(() => Voices.ToDictionary(a => a.Key, a => new SoundPool(0, 1f, a.Value)));
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NotificationsPools = Exts.Lazy(() => ParseSoundPool(y, "Notifications"));
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}
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@@ -48,8 +48,13 @@ namespace OpenRA.GameRules
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if (rateLimitNode != null)
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rateLimit = FieldLoader.GetValue<int>(rateLimitNode.Key, rateLimitNode.Value.Value);
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var volumeModifier = 1f;
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var volumeModifierNode = t.Value.Nodes.FirstOrDefault(x => x.Key == "VolumeModifier");
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if (volumeModifierNode != null)
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volumeModifier = FieldLoader.GetValue<float>(volumeModifierNode.Key, volumeModifierNode.Value.Value);
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var names = FieldLoader.GetValue<string[]>(t.Key, t.Value.Value);
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var sp = new SoundPool(rateLimit, names);
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var sp = new SoundPool(rateLimit, volumeModifier, names);
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ret.Add(t.Key, sp);
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}
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@@ -59,13 +64,15 @@ namespace OpenRA.GameRules
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public class SoundPool
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{
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public readonly float VolumeModifier;
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readonly string[] clips;
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readonly int rateLimit;
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readonly List<string> liveclips = new List<string>();
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long lastPlayed = 0;
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public SoundPool(int rateLimit, params string[] clips)
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public SoundPool(int rateLimit, float volumeModifier, params string[] clips)
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{
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VolumeModifier = volumeModifier;
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this.clips = clips;
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this.rateLimit = rateLimit;
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}
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