Fix Team set in PlayerReference being ignored for unplayable players
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@@ -72,7 +72,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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}
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}
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var team = item.Get<LabelWidget>("TEAM");
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var team = item.Get<LabelWidget>("TEAM");
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var teamNumber = (client == null) ? 0 : client.Team;
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var teamNumber = pp.PlayerReference.Playable ? ((client == null) ? 0 : client.Team) : pp.PlayerReference.Team;
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team.GetText = () => (teamNumber == 0) ? "-" : teamNumber.ToString();
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team.GetText = () => (teamNumber == 0) ? "-" : teamNumber.ToString();
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playerPanel.AddChild(item);
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playerPanel.AddChild(item);
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