Don’t try to render the repair indicator if there are no repairers. Fixes #5823
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@@ -47,11 +47,11 @@ namespace OpenRA.Mods.RA.Effects
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (building.Destroyed || wr.world.FogObscures(building))
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if (building.Destroyed || wr.world.FogObscures(building) || rb.Repairers.Count == 0)
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return SpriteRenderable.None;
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return anim.Render(building.CenterPosition,
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wr.Palette(palettePrefix + rb.Repairers[shownPlayer % rb.Repairers.Count].InternalName));
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var palette = wr.Palette(palettePrefix + rb.Repairers[shownPlayer % rb.Repairers.Count].InternalName);
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return anim.Render(building.CenterPosition, palette);
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}
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void CycleRepairer()
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