Port DonateCash to the new Enter activity.

This commit is contained in:
Paul Chote
2019-02-01 21:27:43 +00:00
committed by Oliver Brakmann
parent 4551625bb4
commit cc288f5afc
3 changed files with 22 additions and 26 deletions

View File

@@ -12,42 +12,41 @@
using System.Drawing;
using OpenRA.Mods.Common.Effects;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
class DonateCash : LegacyEnter
class DonateCash : Enter
{
readonly Actor target;
readonly int payload;
readonly int experience;
readonly int playerExperience;
public DonateCash(Actor self, Actor target, int payload, int playerExperience)
: base(self, target, EnterBehaviour.Dispose, targetLineColor: Color.Yellow)
public DonateCash(Actor self, Target target, int payload, int playerExperience)
: base(self, target, Color.Yellow)
{
this.target = target;
this.payload = payload;
this.experience = playerExperience;
this.playerExperience = playerExperience;
}
protected override void OnInside(Actor self)
protected override void OnEnterComplete(Actor self, Actor targetActor)
{
if (target.IsDead)
return;
var donated = target.Owner.PlayerActor.Trait<PlayerResources>().ChangeCash(payload);
var targetOwner = targetActor.Owner;
var donated = targetOwner.PlayerActor.Trait<PlayerResources>().ChangeCash(payload);
var exp = self.Owner.PlayerActor.TraitOrDefault<PlayerExperience>();
if (exp != null && target.Owner != self.Owner)
exp.GiveExperience(experience);
if (exp != null && targetOwner != self.Owner)
exp.GiveExperience(playerExperience);
if (self.Owner.IsAlliedWith(self.World.RenderPlayer))
self.World.AddFrameEndTask(w => w.Add(new FloatingText(target.CenterPosition, target.Owner.Color.RGB, FloatingText.FormatCashTick(donated), 30)));
self.World.AddFrameEndTask(w => w.Add(new FloatingText(targetActor.CenterPosition, targetOwner.Color.RGB, FloatingText.FormatCashTick(donated), 30)));
foreach (var nct in target.TraitsImplementing<INotifyCashTransfer>())
nct.OnAcceptingCash(target, self);
foreach (var nct in targetActor.TraitsImplementing<INotifyCashTransfer>())
nct.OnAcceptingCash(targetActor, self);
foreach (var nct in self.TraitsImplementing<INotifyCashTransfer>())
nct.OnDeliveringCash(self, target);
nct.OnDeliveringCash(self, targetActor);
self.Dispose();
}
}
}