Add a trait to reveal the whole map when conditions are met.
This commit is contained in:
committed by
atlimit8
parent
4e548291ce
commit
cc35512472
76
OpenRA.Mods.Common/Traits/RevealsMap.cs
Normal file
76
OpenRA.Mods.Common/Traits/RevealsMap.cs
Normal file
@@ -0,0 +1,76 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Reveals shroud and fog across the whole map while active.")]
|
||||
public class RevealsMapInfo : ConditionalTraitInfo
|
||||
{
|
||||
[Desc("Stance the watching player needs to see the shroud removed.")]
|
||||
public readonly Stance ValidStances = Stance.Ally;
|
||||
|
||||
[Desc("Can this actor reveal shroud generated by the `GeneratesShroud` trait?")]
|
||||
public readonly bool RevealGeneratedShroud = true;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new RevealsMap(this); }
|
||||
}
|
||||
|
||||
public class RevealsMap : ConditionalTrait<RevealsMapInfo>, INotifyKilled, INotifyActorDisposing
|
||||
{
|
||||
readonly Shroud.SourceType type;
|
||||
|
||||
public RevealsMap(RevealsMapInfo info)
|
||||
: base(info)
|
||||
{
|
||||
type = info.RevealGeneratedShroud ? Shroud.SourceType.Visibility
|
||||
: Shroud.SourceType.PassiveVisibility;
|
||||
}
|
||||
|
||||
protected void AddCellsToPlayerShroud(Actor self, Player p, PPos[] uv)
|
||||
{
|
||||
if (!Info.ValidStances.HasStance(p.Stances[self.Owner]))
|
||||
return;
|
||||
|
||||
p.Shroud.AddSource(this, type, uv);
|
||||
}
|
||||
|
||||
protected void RemoveCellsFromPlayerShroud(Actor self, Player p) { p.Shroud.RemoveSource(this); }
|
||||
|
||||
protected PPos[] ProjectedCells(Actor self)
|
||||
{
|
||||
var map = self.World.Map;
|
||||
return map.ProjectedCellBounds.ToArray();
|
||||
}
|
||||
|
||||
void INotifyActorDisposing.Disposing(Actor self)
|
||||
{
|
||||
RemoveCellsFromPlayerShroud(self, self.Owner);
|
||||
}
|
||||
|
||||
void INotifyKilled.Killed(Actor self, AttackInfo e)
|
||||
{
|
||||
RemoveCellsFromPlayerShroud(self, self.Owner);
|
||||
}
|
||||
|
||||
protected override void TraitEnabled(Actor self)
|
||||
{
|
||||
AddCellsToPlayerShroud(self, self.Owner, ProjectedCells(self));
|
||||
}
|
||||
|
||||
protected override void TraitDisabled(Actor self)
|
||||
{
|
||||
RemoveCellsFromPlayerShroud(self, self.Owner);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user