Remove unnecessary Lazy<>s from Sandworm.cs

This commit is contained in:
atlimit8
2015-07-25 23:10:42 -05:00
parent 808bbb8d2e
commit cc3b286fa6

View File

@@ -46,9 +46,9 @@ namespace OpenRA.Mods.D2k.Traits
public readonly SandwormInfo Info;
readonly WormManager manager;
readonly Lazy<Mobile> mobile;
readonly Lazy<WithSpriteBody> withSpriteBody;
readonly Lazy<AttackBase> attackTrait;
readonly Mobile mobile;
readonly WithSpriteBody withSpriteBody;
readonly AttackBase attackTrait;
public bool IsMovingTowardTarget { get; private set; }
@@ -60,16 +60,16 @@ namespace OpenRA.Mods.D2k.Traits
: base(self, info)
{
Info = info;
mobile = Exts.Lazy(self.Trait<Mobile>);
withSpriteBody = Exts.Lazy(self.Trait<WithSpriteBody>);
attackTrait = Exts.Lazy(self.Trait<AttackBase>);
mobile = self.Trait<Mobile>();
withSpriteBody = self.Trait<WithSpriteBody>();
attackTrait = self.Trait<AttackBase>();
manager = self.World.WorldActor.Trait<WormManager>();
}
public override void OnBecomingIdle(Actor self)
{
if (withSpriteBody.Value.DefaultAnimation.CurrentSequence.Name != Info.IdleSequence)
withSpriteBody.Value.DefaultAnimation.PlayRepeating(Info.IdleSequence);
if (withSpriteBody.DefaultAnimation.CurrentSequence.Name != Info.IdleSequence)
withSpriteBody.DefaultAnimation.PlayRepeating(Info.IdleSequence);
base.OnBecomingIdle(self);
}
@@ -83,7 +83,7 @@ namespace OpenRA.Mods.D2k.Traits
if (IsMovingTowardTarget)
return;
self.QueueActivity(mobile.Value.MoveWithinRange(Target.FromCell(self.World, targetCell, SubCell.Any), WDist.FromCells(1)));
self.QueueActivity(mobile.MoveWithinRange(Target.FromCell(self.World, targetCell, SubCell.Any), WDist.FromCells(1)));
}
public void Tick(Actor self)
@@ -103,7 +103,7 @@ namespace OpenRA.Mods.D2k.Traits
if (target != null)
{
self.CancelActivity();
attackTrait.Value.ResolveOrder(self, new Order("Attack", target, true) { TargetActor = target });
attackTrait.ResolveOrder(self, new Order("Attack", target, true) { TargetActor = target });
return;
}
@@ -112,7 +112,7 @@ namespace OpenRA.Mods.D2k.Traits
if (!a.HasTrait<AttractsWorms>())
return false;
return mobile.Value.CanEnterCell(a.Location, null, false);
return mobile.CanEnterCell(a.Location, null, false);
};
var actorsInRange = self.World.FindActorsInCircle(self.CenterPosition, Info.MaxSearchRadius)
@@ -126,7 +126,7 @@ namespace OpenRA.Mods.D2k.Traits
var moveTo = self.World.Map.CellContaining(self.CenterPosition + noiseDirection);
while (!self.World.Map.Contains(moveTo) || !mobile.Value.CanEnterCell(moveTo, null, false))
while (!self.World.Map.Contains(moveTo) || !mobile.CanEnterCell(moveTo, null, false))
{
noiseDirection /= 2;
moveTo = self.World.Map.CellContaining(self.CenterPosition + noiseDirection);
@@ -139,7 +139,7 @@ namespace OpenRA.Mods.D2k.Traits
return;
}
self.QueueActivity(false, mobile.Value.MoveTo(moveTo, 3));
self.QueueActivity(false, mobile.MoveTo(moveTo, 3));
IsMovingTowardTarget = true;
}