Make IVoiced require explicit implementation
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@@ -182,6 +182,7 @@ namespace OpenRA.Traits
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public interface INotifyOwnerChanged { void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner); }
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public interface INotifyOwnerChanged { void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner); }
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public interface INotifyEffectiveOwnerChanged { void OnEffectiveOwnerChanged(Actor self, Player oldEffectiveOwner, Player newEffectiveOwner); }
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public interface INotifyEffectiveOwnerChanged { void OnEffectiveOwnerChanged(Actor self, Player oldEffectiveOwner, Player newEffectiveOwner); }
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[RequireExplicitImplementation]
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public interface IVoiced
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public interface IVoiced
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{
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{
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string VoiceSet { get; }
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string VoiceSet { get; }
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@@ -35,9 +35,9 @@ namespace OpenRA.Mods.Common.Traits
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Info = info;
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Info = info;
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}
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}
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public string VoiceSet { get { return Info.VoiceSet; } }
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string IVoiced.VoiceSet { get { return Info.VoiceSet; } }
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public bool PlayVoice(Actor self, string phrase, string variant)
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bool IVoiced.PlayVoice(Actor self, string phrase, string variant)
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{
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{
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if (phrase == null)
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if (phrase == null)
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return false;
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return false;
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@@ -50,7 +50,7 @@ namespace OpenRA.Mods.Common.Traits
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return Game.Sound.PlayPredefined(SoundType.World, self.World.Map.Rules, null, self, type, phrase, variant, true, WPos.Zero, volume, true);
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return Game.Sound.PlayPredefined(SoundType.World, self.World.Map.Rules, null, self, type, phrase, variant, true, WPos.Zero, volume, true);
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}
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}
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public bool PlayVoiceLocal(Actor self, string phrase, string variant, float volume)
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bool IVoiced.PlayVoiceLocal(Actor self, string phrase, string variant, float volume)
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{
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{
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if (phrase == null)
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if (phrase == null)
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return false;
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return false;
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@@ -62,7 +62,7 @@ namespace OpenRA.Mods.Common.Traits
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return Game.Sound.PlayPredefined(SoundType.World, self.World.Map.Rules, null, self, type, phrase, variant, false, self.CenterPosition, volume, true);
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return Game.Sound.PlayPredefined(SoundType.World, self.World.Map.Rules, null, self, type, phrase, variant, false, self.CenterPosition, volume, true);
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}
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}
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public bool HasVoice(Actor self, string voice)
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bool IVoiced.HasVoice(Actor self, string voice)
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{
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{
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if (string.IsNullOrEmpty(Info.VoiceSet))
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if (string.IsNullOrEmpty(Info.VoiceSet))
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return false;
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return false;
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