Extract translation strings.
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committed by
teinarss
parent
8201a57b10
commit
cc58fe1a0f
@@ -42,11 +42,14 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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readonly ActorSelectorActor[] allActors;
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readonly EditorCursorLayer editorCursor;
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[TranslationReference]
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static readonly string Type = "type";
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PlayerReference selectedOwner;
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[ObjectCreator.UseCtor]
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public ActorSelectorLogic(Widget widget, World world, WorldRenderer worldRenderer)
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: base(widget, world, worldRenderer, "ACTORTEMPLATE_LIST", "ACTORPREVIEW_TEMPLATE")
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public ActorSelectorLogic(Widget widget, ModData modData, World world, WorldRenderer worldRenderer)
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: base(widget, modData, world, worldRenderer, "ACTORTEMPLATE_LIST", "ACTORPREVIEW_TEMPLATE")
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{
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mapRules = world.Map.Rules;
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ownersDropDown = widget.Get<DropDownButtonWidget>("OWNERS_DROPDOWN");
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@@ -112,7 +115,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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if (tooltip != null)
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searchTerms.Add(tooltip.Name);
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var tooltipText = (tooltip == null ? "Type: " : tooltip.Name + "\nType: ") + a.Name;
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var type = modData.Translation.GetString(Type);
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var tooltipText = (tooltip == null ? $"{type}: " : tooltip.Name + $"\n{type}: ") + a.Name;
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allActorsTemp.Add(new ActorSelectorActor(a, editorData.Categories, searchTerms.ToArray(), tooltipText));
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}
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