From cc5dbdaef1ebdc6ffa8d6f1f658a4e9aa5b12bef Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Sun, 21 Mar 2010 20:01:07 +1300 Subject: [PATCH] fix production speed --- OpenRA.Game/Traits/Player/ProductionQueue.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/OpenRA.Game/Traits/Player/ProductionQueue.cs b/OpenRA.Game/Traits/Player/ProductionQueue.cs index 7d1773464d..c3e5c36c7b 100644 --- a/OpenRA.Game/Traits/Player/ProductionQueue.cs +++ b/OpenRA.Game/Traits/Player/ProductionQueue.cs @@ -59,8 +59,6 @@ namespace OpenRA.Traits * ( 25 * 60 ) /* frames per min */ /* todo: build acceleration, if we do that */ / 1000; - time = .08f * time; /* temporary hax so we can build stuff fast for test */ - if( !Rules.TechTree.BuildableItems( order.Player, unit.Category ).Contains( order.TargetString ) ) return; /* you can't build that!! */