Fix flag-related crash for scripted "players"
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@@ -101,6 +101,8 @@ namespace OpenRA
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Spectating = pr.Spectating;
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Spectating = pr.Spectating;
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botType = pr.Bot;
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botType = pr.Bot;
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Country = ChooseCountry(world, pr.Race, false);
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Country = ChooseCountry(world, pr.Race, false);
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pr.RaceFlagName = pr.Race;
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pr.Race = Country.Name;
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}
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}
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PlayerActor = world.CreateActor("Player", new TypeDictionary { new OwnerInit(this) });
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PlayerActor = world.CreateActor("Player", new TypeDictionary { new OwnerInit(this) });
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