Fixed team health colors and spy disguise interaction
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@@ -66,6 +66,7 @@ NEW:
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Removed the submarine detection ability from Cruiser and Transport.
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Removed the submarine detection ability from Cruiser and Transport.
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Added the submarine detection ability to Submarines and Missile Subs.
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Added the submarine detection ability to Submarines and Missile Subs.
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Increased the submarine detection range of Gunboat from 3 to 4.
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Increased the submarine detection range of Gunboat from 3 to 4.
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Fixed Spies having an enemy color health bar when disguised as a friendly unit (occurred using the Team Health Colors setting).
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Tiberian Dawn:
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Tiberian Dawn:
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Chinook rotors now counter-rotate.
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Chinook rotors now counter-rotate.
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Commando can now plant C4 on bridges.
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Commando can now plant C4 on bridges.
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@@ -181,8 +181,11 @@ namespace OpenRA.Traits
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Color GetHealthColor(Health health)
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Color GetHealthColor(Health health)
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{
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{
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if (Game.Settings.Game.TeamHealthColors)
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if (Game.Settings.Game.TeamHealthColors)
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return self.Owner.IsAlliedWith(self.World.LocalPlayer) ? Color.LimeGreen :
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{
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self.Owner.NonCombatant ? Color.Tan : Color.Red;
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var isAlly = self.Owner.IsAlliedWith(self.World.LocalPlayer)
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|| (self.IsDisguised() && self.World.LocalPlayer.IsAlliedWith(self.EffectiveOwner.Owner));
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return isAlly ? Color.LimeGreen : self.Owner.NonCombatant ? Color.Tan : Color.Red;
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}
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else
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else
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return health.DamageState == DamageState.Critical ? Color.Red :
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return health.DamageState == DamageState.Critical ? Color.Red :
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health.DamageState == DamageState.Heavy ? Color.Yellow : Color.LimeGreen;
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health.DamageState == DamageState.Heavy ? Color.Yellow : Color.LimeGreen;
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