Make WithShadow Offset and ZOffset customizable

This commit is contained in:
reaperrr
2016-06-18 22:41:00 +02:00
parent 6b1adbacc4
commit cc9b24d932

View File

@@ -21,6 +21,12 @@ namespace OpenRA.Mods.Common.Traits.Render
{ {
[PaletteReference] public readonly string Palette = "shadow"; [PaletteReference] public readonly string Palette = "shadow";
[Desc("Shadow position offset relative to actor position (ground level).")]
public readonly WVec Offset = WVec.Zero;
[Desc("Shadow Z offset relative to actor sprite.")]
public readonly int ZOffset = -5;
public override object Create(ActorInitializer init) { return new WithShadow(this); } public override object Create(ActorInitializer init) { return new WithShadow(this); }
} }
@@ -46,8 +52,8 @@ namespace OpenRA.Mods.Common.Traits.Render
var height = self.World.Map.DistanceAboveTerrain(self.CenterPosition).Length; var height = self.World.Map.DistanceAboveTerrain(self.CenterPosition).Length;
var shadowSprites = r.Where(s => !s.IsDecoration) var shadowSprites = r.Where(s => !s.IsDecoration)
.Select(a => a.WithPalette(wr.Palette(info.Palette)) .Select(a => a.WithPalette(wr.Palette(info.Palette))
.OffsetBy(new WVec(0, 0, -height)) .OffsetBy(info.Offset - new WVec(0, 0, height))
.WithZOffset(a.ZOffset + height) .WithZOffset(a.ZOffset + (height + info.ZOffset))
.AsDecoration()); .AsDecoration());
return shadowSprites.Concat(r); return shadowSprites.Concat(r);