diff --git a/mods/d2k/rules/infantry.yaml b/mods/d2k/rules/infantry.yaml index 4f5a426f75..ed6be9226c 100644 --- a/mods/d2k/rules/infantry.yaml +++ b/mods/d2k/rules/infantry.yaml @@ -150,7 +150,7 @@ fremen: Cloak: InitialDelay: 85 CloakDelay: 85 - UncloakOn: Attack, Unload, Infiltrate, Demolish, Dock, Damage + UncloakOn: Attack, Unload, Infiltrate, Demolish, Dock, Damage, Heal CloakSound: STEALTH1.WAV UncloakSound: STEALTH2.WAV IsPlayerPalette: true @@ -251,7 +251,7 @@ saboteur: CloakDelay: 85 CloakSound: STEALTH1.WAV UncloakSound: STEALTH2.WAV - UncloakOn: Attack, Unload, Infiltrate, Demolish, Move, Damage + UncloakOn: Attack, Unload, Infiltrate, Demolish, Move, Damage, Heal IsPlayerPalette: true RequiresCondition: !cloak-force-disabled GrantConditionOnDamageState@UNCLOAK: diff --git a/mods/d2k/rules/vehicles.yaml b/mods/d2k/rules/vehicles.yaml index 3825dd3a75..60c6db93b6 100644 --- a/mods/d2k/rules/vehicles.yaml +++ b/mods/d2k/rules/vehicles.yaml @@ -392,7 +392,7 @@ stealth_raider: Cloak: InitialDelay: 45 CloakDelay: 90 - UncloakOn: Attack, Unload, Infiltrate, Demolish, Dock, Damage + UncloakOn: Attack, Unload, Infiltrate, Demolish, Dock, Damage, Heal CloakSound: STEALTH1.WAV UncloakSound: STEALTH2.WAV IsPlayerPalette: true diff --git a/mods/ts/rules/defaults.yaml b/mods/ts/rules/defaults.yaml index 92bdfbaea9..7a2da51bf6 100644 --- a/mods/ts/rules/defaults.yaml +++ b/mods/ts/rules/defaults.yaml @@ -117,7 +117,7 @@ IsPlayerPalette: true CloakSound: cloak5.aud UncloakSound: cloak5.aud - UncloakOn: Attack, Unload, Infiltrate, Demolish, Damage + UncloakOn: Attack, Unload, Infiltrate, Demolish, Damage, Heal ExternalCondition@CLOAKGENERATOR: Condition: cloakgenerator ExternalCondition@CRATE-CLOAK: diff --git a/mods/ts/rules/nod-vehicles.yaml b/mods/ts/rules/nod-vehicles.yaml index 71080cbf7e..3f8663a16c 100644 --- a/mods/ts/rules/nod-vehicles.yaml +++ b/mods/ts/rules/nod-vehicles.yaml @@ -395,7 +395,7 @@ STNK: CloakSound: cloak5.aud UncloakSound: cloak5.aud IsPlayerPalette: true - UncloakOn: Attack, Unload, Infiltrate, Demolish, Damage + UncloakOn: Attack, Unload, Infiltrate, Demolish, Damage, Heal RequiresCondition: !cloak-force-disabled GrantConditionOnDamageState@UNCLOAK: Condition: cloak-force-disabled