Enable paying upfront

Fix tab availability on low money

Co-Authored-By: Gustas <37534529+PunkPun@users.noreply.github.com>
This commit is contained in:
N.N
2024-01-10 15:30:52 +01:00
committed by Gustas
parent 2a3271b0d0
commit ccb1bd7a74
4 changed files with 90 additions and 15 deletions

View File

@@ -38,6 +38,9 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Should the prerequisite remain enabled if the owner changes?")] [Desc("Should the prerequisite remain enabled if the owner changes?")]
public readonly bool Sticky = true; public readonly bool Sticky = true;
[Desc("Player must pay for item upfront")]
public readonly bool PayUpFront = false;
[Desc("Should right clicking on the icon instantly cancel the production instead of putting it on hold?")] [Desc("Should right clicking on the icon instantly cancel the production instead of putting it on hold?")]
public readonly bool DisallowPaused = false; public readonly bool DisallowPaused = false;
@@ -185,7 +188,16 @@ namespace OpenRA.Mods.Common.Traits
{ {
// Refund the current item // Refund the current item
foreach (var item in Queue) foreach (var item in Queue)
{
if (item.ResourcesPaid > 0)
{
playerResources.GiveResources(item.ResourcesPaid);
item.RemainingCost += item.ResourcesPaid;
}
playerResources.GiveCash(item.TotalCost - item.RemainingCost); playerResources.GiveCash(item.TotalCost - item.RemainingCost);
}
Queue.Clear(); Queue.Clear();
} }
@@ -267,6 +279,11 @@ namespace OpenRA.Mods.Common.Traits
return Queue.Count > 0 && Queue[0] == item; return Queue.Count > 0 && Queue[0] == item;
} }
public virtual bool IsInQueue(ActorInfo actor)
{
return Queue.Any(i => i.Item == actor.Name);
}
public ProductionItem CurrentItem() public ProductionItem CurrentItem()
{ {
return Queue.ElementAtOrDefault(0); return Queue.ElementAtOrDefault(0);
@@ -293,12 +310,22 @@ namespace OpenRA.Mods.Common.Traits
return Enumerable.Empty<ActorInfo>(); return Enumerable.Empty<ActorInfo>();
if (!Enabled) if (!Enabled)
return Enumerable.Empty<ActorInfo>(); return Enumerable.Empty<ActorInfo>();
if (developerMode.AllTech) if (!Info.PayUpFront && developerMode.AllTech)
return Producible.Keys; return Producible.Keys;
if (Info.PayUpFront && developerMode.AllTech)
return Producible.Keys.Where(a => GetProductionCost(a) <= playerResources.GetCashAndResources() || IsInQueue(a));
if (Info.PayUpFront)
return buildableProducibles.Where(a => GetProductionCost(a) <= playerResources.GetCashAndResources() || IsInQueue(a));
return buildableProducibles; return buildableProducibles;
} }
public virtual bool AnyItemsToBuild()
{
return Enabled
&& (productionTraits.Length <= 0 || productionTraits.Any(p => p.IsTraitDisabled))
&& ((developerMode.AllTech && Producible.Keys.Count != 0) || buildableProducibles.Any());
}
public bool CanBuild(ActorInfo actor) public bool CanBuild(ActorInfo actor)
{ {
if (!Producible.TryGetValue(actor, out var ps)) if (!Producible.TryGetValue(actor, out var ps))
@@ -352,6 +379,13 @@ namespace OpenRA.Mods.Common.Traits
if (buildableNames.Contains(Queue[i].Item)) if (buildableNames.Contains(Queue[i].Item))
continue; continue;
// Refund spended resources
if (Queue[i].ResourcesPaid > 0)
{
playerResources.GiveResources(Queue[i].ResourcesPaid);
Queue[i].RemainingCost += Queue[i].ResourcesPaid;
}
// Refund what's been paid so far // Refund what's been paid so far
playerResources.GiveCash(Queue[i].TotalCost - Queue[i].RemainingCost); playerResources.GiveCash(Queue[i].TotalCost - Queue[i].RemainingCost);
EndProduction(Queue[i]); EndProduction(Queue[i]);
@@ -369,6 +403,9 @@ namespace OpenRA.Mods.Common.Traits
if (!developerMode.AllTech) if (!developerMode.AllTech)
{ {
if (Info.PayUpFront && actor.TraitInfo<ValuedInfo>().Cost > playerResources.GetCashAndResources())
return false;
if (Info.QueueLimit > 0 && Queue.Count >= Info.QueueLimit) if (Info.QueueLimit > 0 && Queue.Count >= Info.QueueLimit)
{ {
notificationAudio = Info.LimitedAudio; notificationAudio = Info.LimitedAudio;
@@ -444,6 +481,8 @@ namespace OpenRA.Mods.Common.Traits
var amountToBuild = Math.Min(fromLimit, order.ExtraData); var amountToBuild = Math.Min(fromLimit, order.ExtraData);
for (var n = 0; n < amountToBuild; n++) for (var n = 0; n < amountToBuild; n++)
{ {
if (Info.PayUpFront && cost > playerResources.GetCashAndResources())
return;
var hasPlayedSound = false; var hasPlayedSound = false;
BeginProduction(new ProductionItem(this, order.TargetString, cost, playerPower, () => self.World.AddFrameEndTask(_ => BeginProduction(new ProductionItem(this, order.TargetString, cost, playerPower, () => self.World.AddFrameEndTask(_ =>
{ {
@@ -540,6 +579,12 @@ namespace OpenRA.Mods.Common.Traits
else else
{ {
// Refund what has been paid // Refund what has been paid
if (item.ResourcesPaid > 0)
{
playerResources.GiveResources(item.ResourcesPaid);
item.RemainingCost += item.ResourcesPaid;
}
playerResources.GiveCash(item.TotalCost - item.RemainingCost); playerResources.GiveCash(item.TotalCost - item.RemainingCost);
EndProduction(item); EndProduction(item);
} }
@@ -560,9 +605,19 @@ namespace OpenRA.Mods.Common.Traits
protected virtual void BeginProduction(ProductionItem item, bool hasPriority) protected virtual void BeginProduction(ProductionItem item, bool hasPriority)
{ {
if (Info.PayUpFront)
{
if (playerResources.Resources > 0 && playerResources.Resources <= item.TotalCost)
item.ResourcesPaid = playerResources.Resources;
else if (playerResources.Resources > item.TotalCost)
item.ResourcesPaid = item.TotalCost;
playerResources.TakeCash(item.TotalCost);
item.RemainingCost = 0;
}
if (Queue.Any(i => i.Item == item.Item && i.Infinite)) if (Queue.Any(i => i.Item == item.Item && i.Infinite))
return; return;
if (hasPriority && Queue.Count > 1) if (hasPriority && Queue.Count > 1)
Queue.Insert(1, item); Queue.Insert(1, item);
else else
@@ -581,6 +636,12 @@ namespace OpenRA.Mods.Common.Traits
for (var i = 1; i < queued.Count; i++) for (var i = 1; i < queued.Count; i++)
{ {
// Refund what has been paid // Refund what has been paid
if (queued[i].ResourcesPaid > 0)
{
playerResources.GiveResources(queued[i].ResourcesPaid);
queued[i].RemainingCost += queued[i].ResourcesPaid;
}
playerResources.GiveCash(queued[i].TotalCost - queued[i].RemainingCost); playerResources.GiveCash(queued[i].TotalCost - queued[i].RemainingCost);
EndProduction(queued[i]); EndProduction(queued[i]);
} }
@@ -645,10 +706,10 @@ namespace OpenRA.Mods.Common.Traits
public readonly ProductionQueue Queue; public readonly ProductionQueue Queue;
public readonly int TotalCost; public readonly int TotalCost;
public readonly Action OnComplete; public readonly Action OnComplete;
public int TotalTime { get; private set; } public int TotalTime { get; private set; }
public int RemainingTime { get; private set; } public int RemainingTime { get; private set; }
public int RemainingCost { get; private set; } public int RemainingCost { get; set; }
public int ResourcesPaid { get; set; }
public int RemainingTimeActual => public int RemainingTimeActual =>
(pm == null || pm.PowerState == PowerState.Normal) ? RemainingTime : (pm == null || pm.PowerState == PowerState.Normal) ? RemainingTime :
RemainingTime * Queue.Info.LowPowerModifier / 100; RemainingTime * Queue.Info.LowPowerModifier / 100;
@@ -669,6 +730,7 @@ namespace OpenRA.Mods.Common.Traits
Item = item; Item = item;
RemainingTime = TotalTime = 1; RemainingTime = TotalTime = 1;
RemainingCost = TotalCost = cost; RemainingCost = TotalCost = cost;
ResourcesPaid = 0;
OnComplete = onComplete; OnComplete = onComplete;
Queue = queue; Queue = queue;
this.pm = pm; this.pm = pm;
@@ -685,7 +747,6 @@ namespace OpenRA.Mods.Common.Traits
var time = Queue.GetBuildTime(ai, bi); var time = Queue.GetBuildTime(ai, bi);
if (time > 0) if (time > 0)
RemainingTime = TotalTime = time; RemainingTime = TotalTime = time;
Started = true; Started = true;
} }
@@ -708,12 +769,23 @@ namespace OpenRA.Mods.Common.Traits
return; return;
} }
if (!Queue.Info.PayUpFront)
{
var expectedRemainingCost = RemainingTime == 1 ? 0 : TotalCost * RemainingTime / Math.Max(1, TotalTime); var expectedRemainingCost = RemainingTime == 1 ? 0 : TotalCost * RemainingTime / Math.Max(1, TotalTime);
var costThisFrame = RemainingCost - expectedRemainingCost; var costThisFrame = RemainingCost - expectedRemainingCost;
if (pr.Resources > 0 && pr.Resources <= costThisFrame)
ResourcesPaid += pr.Resources;
else if (pr.Resources > costThisFrame)
ResourcesPaid += costThisFrame;
if (costThisFrame != 0 && !pr.TakeCash(costThisFrame, true)) if (costThisFrame != 0 && !pr.TakeCash(costThisFrame, true))
{
ResourcesPaid -= pr.Resources;
return; return;
}
RemainingCost -= costThisFrame; RemainingCost -= costThisFrame;
}
RemainingTime--; RemainingTime--;
if (RemainingTime > 0) if (RemainingTime > 0)
return; return;

View File

@@ -63,7 +63,7 @@ namespace OpenRA.Mods.Common.Traits
.FirstOrDefault(q => q.Enabled && types.Contains(q.Info.Type)); .FirstOrDefault(q => q.Enabled && types.Contains(q.Info.Type));
} }
if (queue == null || !queue.BuildableItems().Any()) if (queue == null || !queue.AnyItemsToBuild())
return; return;
if (tabsWidget.Value != null) if (tabsWidget.Value != null)

View File

@@ -42,7 +42,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
palette.PickUpCompletedBuilding(); palette.PickUpCompletedBuilding();
} }
button.IsDisabled = () => !queues.Any(q => q.BuildableItems().Any()); button.IsDisabled = () => !queues.Any(q => q.AnyItemsToBuild());
button.OnMouseUp = mi => SelectTab(mi.Modifiers.HasModifier(Modifiers.Shift)); button.OnMouseUp = mi => SelectTab(mi.Modifiers.HasModifier(Modifiers.Shift));
button.OnKeyPress = e => SelectTab(e.Modifiers.HasModifier(Modifiers.Shift)); button.OnKeyPress = e => SelectTab(e.Modifiers.HasModifier(Modifiers.Shift));
button.OnClick = () => SelectTab(false); button.OnClick = () => SelectTab(false);

View File

@@ -338,8 +338,11 @@ namespace OpenRA.Mods.Common.Widgets
if (buildable != null) if (buildable != null)
{ {
// Queue a new item if (CurrentQueue.Info.PayUpFront && currentQueue.GetProductionCost(buildable) > CurrentQueue.Actor.Owner.PlayerActor.Trait<PlayerResources>().GetCashAndResources())
return false;
Game.Sound.PlayNotification(World.Map.Rules, World.LocalPlayer, "Sounds", ClickSound, null); Game.Sound.PlayNotification(World.Map.Rules, World.LocalPlayer, "Sounds", ClickSound, null);
// Queue a new item
var canQueue = CurrentQueue.CanQueue(buildable, out var notification, out var textNotification); var canQueue = CurrentQueue.CanQueue(buildable, out var notification, out var textNotification);
if (!CurrentQueue.AllQueued().Any()) if (!CurrentQueue.AllQueued().Any())
@@ -366,7 +369,7 @@ namespace OpenRA.Mods.Common.Widgets
Game.Sound.PlayNotification(World.Map.Rules, World.LocalPlayer, "Sounds", ClickSound, null); Game.Sound.PlayNotification(World.Map.Rules, World.LocalPlayer, "Sounds", ClickSound, null);
if (CurrentQueue.Info.DisallowPaused || item.Paused || item.Done || item.TotalCost == item.RemainingCost) if (CurrentQueue.Info.DisallowPaused || item.Paused || item.Done || item.TotalCost == item.RemainingCost || !item.Started)
{ {
// Instantly cancel items that haven't started, have finished, or if the queue doesn't support pausing // Instantly cancel items that haven't started, have finished, or if the queue doesn't support pausing
Game.Sound.PlayNotification(World.Map.Rules, World.LocalPlayer, "Speech", CurrentQueue.Info.CancelledAudio, World.LocalPlayer.Faction.InternalName); Game.Sound.PlayNotification(World.Map.Rules, World.LocalPlayer, "Speech", CurrentQueue.Info.CancelledAudio, World.LocalPlayer.Faction.InternalName);