Fix some more cases of stale Player references after capture.
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@@ -17,13 +17,13 @@ namespace OpenRA.Mods.RA.Buildings
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public object Create(ActorInitializer init) { return new CanPowerDown(init); }
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}
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public class CanPowerDown : IResolveOrder, IDisable, ISync
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public class CanPowerDown : IResolveOrder, IDisable, INotifyCapture, ISync
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{
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[Sync]
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bool disabled = false;
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int normalPower = 0;
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readonly PowerManager PowerManager;
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readonly TechTree TechTree;
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PowerManager PowerManager;
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TechTree TechTree;
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public CanPowerDown(ActorInitializer init)
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{
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@@ -47,5 +47,11 @@ namespace OpenRA.Mods.RA.Buildings
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TechTree.Update();
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}
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}
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public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
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{
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PowerManager = newOwner.PlayerActor.Trait<PowerManager>();
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TechTree = newOwner.PlayerActor.Trait<TechTree>();
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}
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}
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}
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