Fix some more cases of stale Player references after capture.
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@@ -17,9 +17,9 @@ namespace OpenRA.Mods.RA.Buildings
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public object Create(ActorInitializer init) { return new RequiresPower(init.self); }
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}
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class RequiresPower : IDisable
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class RequiresPower : IDisable, INotifyCapture
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{
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readonly PowerManager power;
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PowerManager power;
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public RequiresPower( Actor self )
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{
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power = self.Owner.PlayerActor.Trait<PowerManager>();
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@@ -29,5 +29,10 @@ namespace OpenRA.Mods.RA.Buildings
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{
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get { return power.PowerProvided < power.PowerDrained; }
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}
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public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
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{
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power = newOwner.PlayerActor.Trait<PowerManager>();
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}
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}
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}
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