Add an upgrade rule for the float to int percentage change
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@@ -2168,6 +2168,10 @@ namespace OpenRA.Mods.Common.UtilityCommands
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var value = Exts.ParseIntegerInvariant(interval.Value.Value);
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var value = Exts.ParseIntegerInvariant(interval.Value.Value);
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interval.Value.Value = (value * 25).ToString();
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interval.Value.Value = (value * 25).ToString();
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}
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}
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var chance = node.Value.Nodes.FirstOrDefault(n => n.Key == "WaterChance");
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if (chance != null)
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ConvertFloatToIntPercentage(ref chance.Value.Value);
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}
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}
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}
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}
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@@ -200,7 +200,7 @@ Rules:
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CrateSpawner:
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CrateSpawner:
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Maximum: 3
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Maximum: 3
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SpawnInterval: 125
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SpawnInterval: 125
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WaterChance: 1
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WaterChance: 100
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CrateActors: unitcrate
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CrateActors: unitcrate
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InitialSpawnDelay: 0
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InitialSpawnDelay: 0
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-SpawnMPUnits:
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-SpawnMPUnits:
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@@ -106,7 +106,7 @@ World:
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Minimum: 1
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Minimum: 1
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Maximum: 3
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Maximum: 3
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SpawnInterval: 3000
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SpawnInterval: 3000
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WaterChance: .2
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WaterChance: 20
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DomainIndex:
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DomainIndex:
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SmudgeLayer@SCORCH:
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SmudgeLayer@SCORCH:
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Type: Scorch
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Type: Scorch
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