added crate action to give support powers

This commit is contained in:
Chris Forbes
2010-04-12 19:32:43 +12:00
parent 28412cd1b6
commit ccf1ef3adf
2 changed files with 48 additions and 0 deletions

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@@ -0,0 +1,47 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Crates
{
class SupportPowerCrateActionInfo : CrateActionInfo
{
public string Power = null;
public override object Create(Actor self) { return new SupportPowerCrateAction(self, this); }
}
class SupportPowerCrateAction : CrateAction
{
public SupportPowerCrateAction(Actor self, SupportPowerCrateActionInfo info)
: base(self, info) { }
public override void Activate(Actor collector)
{
var p = collector.Owner.PlayerActor.traits.WithInterface<SupportPower>()
.FirstOrDefault(sp => sp.GetType().Name == (info as SupportPowerCrateActionInfo).Power);
if (p != null) p.Give(0f);
base.Activate(collector);
}
}
}

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@@ -57,6 +57,7 @@
<Compile Include="C4Demolition.cs" /> <Compile Include="C4Demolition.cs" />
<Compile Include="CarpetBomb.cs" /> <Compile Include="CarpetBomb.cs" />
<Compile Include="Chronoshiftable.cs" /> <Compile Include="Chronoshiftable.cs" />
<Compile Include="Crates\SupportPowerCrateAction.cs" />
<Compile Include="Effects\NukeLaunch.cs" /> <Compile Include="Effects\NukeLaunch.cs" />
<Compile Include="Activities\Harvest.cs" /> <Compile Include="Activities\Harvest.cs" />
<Compile Include="Harvester.cs" /> <Compile Include="Harvester.cs" />