added crate action to give support powers
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47
OpenRA.Mods.RA/Crates/SupportPowerCrateAction.cs
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47
OpenRA.Mods.RA/Crates/SupportPowerCrateAction.cs
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Crates
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{
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class SupportPowerCrateActionInfo : CrateActionInfo
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{
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public string Power = null;
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public override object Create(Actor self) { return new SupportPowerCrateAction(self, this); }
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}
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class SupportPowerCrateAction : CrateAction
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{
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public SupportPowerCrateAction(Actor self, SupportPowerCrateActionInfo info)
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: base(self, info) { }
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public override void Activate(Actor collector)
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{
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var p = collector.Owner.PlayerActor.traits.WithInterface<SupportPower>()
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.FirstOrDefault(sp => sp.GetType().Name == (info as SupportPowerCrateActionInfo).Power);
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if (p != null) p.Give(0f);
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base.Activate(collector);
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}
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}
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}
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@@ -57,6 +57,7 @@
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<Compile Include="C4Demolition.cs" />
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<Compile Include="C4Demolition.cs" />
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<Compile Include="CarpetBomb.cs" />
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<Compile Include="CarpetBomb.cs" />
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<Compile Include="Chronoshiftable.cs" />
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<Compile Include="Chronoshiftable.cs" />
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<Compile Include="Crates\SupportPowerCrateAction.cs" />
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<Compile Include="Effects\NukeLaunch.cs" />
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<Compile Include="Effects\NukeLaunch.cs" />
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<Compile Include="Activities\Harvest.cs" />
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<Compile Include="Activities\Harvest.cs" />
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<Compile Include="Harvester.cs" />
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<Compile Include="Harvester.cs" />
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